By Brett Bernstein
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Extra info for Active Exploits Diceless Roleplaying Special Edition
While regular task risks are abstract in nature, combat risks are more defined. Either way, risks are something which characters should avoid unless seeking an adventurous setting. Confined Spaces The area in which a character is fighting is very restricting. The use of large melee weapons such as swords and staves may be blocked by an obstruction and cause the weapon to bounce back at the character, causing damage. Characters should only receive a fraction of the damage normally delivered by whatever weapon he is using.
35 also possible to receive other damage from the actual cause of the asphyxiation. For example, if a character is being choked by someone, he may also be taking damage from whatever is wrapped around his neck. advanced exploits Exposure A character who has been in the wilderness during periods of extreme heat or cold, or has been otherwise exposed to the elements, is subject to one (1) grade of fatigue per day until he can find shelter or receive medical attention. Characters with the survival skill avoid gaining fatigue each day if they take the appropriate precautions.
In addition, points may also be used to add effort to a task attempted by another character if their respective entities do not oppose each other (one point adds one point of free effort) C astral inhabitants Guardians 3 This addition to the Endowment ability may require the use of Convictions to represent entity worship at the director’s discretion. / These are the entities which which characters may call upon for power for use with the endowment ability (discussed in Chapter 1). They exist in the Astral Realm, a dimension mirroring ours, but lacking physicality and corporeality.
Active Exploits Diceless Roleplaying Special Edition by Brett Bernstein